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Selected Work

Lighting for cinematic worlds.

Piece By Piece
Lead Lighting Artist
01
Animated Christmas
Lead Lighting Artist
02
3D Explainer
CG scenarios
03
Greentops Seam
Animation
04
Modern Villa Animation
Lighting and Scene Optimization
05
Infra Animation
Level Designer
06
FIFA Goal to Goal
Lighting and Look Dev
07
Polar Facility
Day Lighting
08
Lunchbreak
Lighting Sessions
09
Car Cinematics
LookDev & Lighting
10
3D Environments
Look Dev
11
Isolation in Wilderness
Game Ready Enviornment
12
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Profile

I create cinematic environments for games, real-time experiences, animation, and rendered visual projects.

My work brings together environment art, look development, lighting, game design, and animation to shape digital spaces with mood, clarity, and narrative intent.

I am especially interested in how real-time rendering, AR, VR, and interactive technologies are changing the way people experience digital worlds.

I focus on building environments and visual experiences that do more than look good. They guide attention, support story, and create a sense of presence.

01

Environment Art

Creating game-ready props and environments using trim sheets, decals, splines, modular kits etc.

02

Look Dev & Lighting

Shader creation, cinematic lighting, material & look development, in Unreal Engine/Blender.

03

Game Design

Game design, level design, gameplay systems,and core mechanics for interactive experiences.

04

Animation

Animation-driven scenes, camera movement, cinematic sequences, and motion-led visual moments.

Library

Assets

Game-ready 3D props created through a production workflow using Maya, 3ds Max, Substance Painter, and Marmoset Toolbag.

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Tools & Software

Softwares
& Tools

The tools that power the process.

Unreal Engine

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Blender

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3Ds Max

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After Effects

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Substance 3D

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Contact

For collaborations, lighting work, cinematic scenes, and real-time visual projects.